Hutchinson continues: "So even out of the box, even day one, we just stuck the code on the new consoles and we were able to dial it all the way up. But because we develop on PC, you've never really seen on console the ultra-high PC version before". With Assassin's Creed, we develop on console, so we start at that and we push the boundary of the console as hard as we can. He explains: "We develop on PC primarily, which is actually unusual. Hutchinson said that Far Cry 4 is being developed primarily on PC - like we've never heard that before - so that the studio was able to get the game cranked up to ultra high quality immediately. All these things are bumped up a huge amount in the next gen version". Everything you see, whether it's the fur on the animals, the grass on the ground or the leaves on the trees. Hutchinson also talked about showing off how beautiful Far Cry 4 is on both next-gen consoles, and PCs, where he said: "We want the gameplay experience to be the same on all platforms so we're leaning on technical differences. This means that Far Cry 4 won't look that great (for a big budget, AAA title released in 2014 on next-gen platforms) or the PC version will be gimped, like Watch Dogs was most obviously.įar Cry 4's Creative Director, Alex Hutchinson, talked with Major Nelson on his latest podcast, talking about the differences between current- and next-gen consoles. Well, Ubisoft has said that Far Cry 4 on the PS4 and Xbox One will be equal to that of the PC version set on Ultra High settings.